I've modded Rome 2 extensively, and this seems to be about the same process. Not sure what I can possibly be doing wrong. But if I try to reload Tweak / DaVE after making that change, DaVE hangs and can't connect to the database. I can repeat that process but carry it through to completion: export single table (exporting dependencies also, just to be safe), create the mod with BOB, load it into the game, and Karl now has a command attribute of 90 instead of 80. Reloaded Tweak, and DaVE again can't connect to the database. Then without even exporting the tables to BOB (which works perfectly), I closed the program. I changed Karl's command stat from 80 to 90, saved the table, applied the changes and closed the table. 1 Steam Workshop 2 Mod Manager 3 Creating a Mod 4 Uploading a Mod to Steam Workshop Steam Workshop The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game. To test, I reloaded the raw data (fortunately, I keep a copy of the original raw data folder), loaded Tweak, Dave, then went to land units. So at the moment, I have to make sure that I have any edits exactly as I want them the first time, because there's no going back to alter them (even to change a single stat). I can change units, change abilities, add new units, basically do whatever I wish, and get them in the game just fine, but no matter what changes I make, I can never get DaVE to connect to the database again. I've been using the Assembly kit to edit stats on a few units, but after making edits (and getting them in the game), Tweak/DaVE can't seem to access its database if I go back to the Assembly kit again.
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